Sinopsis:

Yims suffers from transient global amnesia following a car accident that occurred two months ago while he was on his way to visit his therapist. People nearby the accident site took him to the hospital, where he is now in a stage of recognition. Upon learning about his condition, his therapist visits him in the hospital, but Yims perceives him as his worst nightmare. His last memory is driving in his car, and now emotions and fragments of other memories distort that moment, leading him to believe that the therapist was responsible for his accident. Concerned, the therapist devises a strategy to help Yims organize his memories and uncover the truth behind the accident. Yims must confront his feelings of guilt from the past, which are affecting his current behavior. The therapist works against the clock to assist his patient before Yims's mental state deteriorates further.

Gender:

Adventures/Platforms/Casual.

Game system:

  • The player controls the main character in a side-scrolling platform environment.
  • Each power up contrasts with one of the stages of the duel, they are obtained by collecting an object that symbolizes a positive emotion, and each section of the level has a boss to defeat which represents the negative emotion.
  • The goal is to overcome the challenges of each stage, as the character descends deeper into the underground world, symbolizing introspection.

Powerups and emotions:

  • Negation (Temporary Calm): Activates a shield that reduces damage received for a few seconds.
  • Rage (Empowerment): Temporarily increases attack on obstacles.
  • Negotiation (Hope): Temporarily increases the player's jump height.
  • Depression (Constructive Sadness): The power up allows you to stop time, so enemies will not be able to attack the player so quickly.
  • Acceptance (Peace): The power up grants the ability to heal and recover energy.

Team:

  • Michael Martinez: Game mechanics / Animation.
  • Yuliana Vidal: Enemy Animation / Narrative .
  • Ivonne Martinez: Game Audio / Narrative / UI designer.
  • Stephanie Duncan: Game Art / Level Design / GDD.

ASSETS

Music: 

Music: "Echoes of the Subconscious" by Ivonne Martinez © 2024 Ivonne Martinez - Licensed under CC BY-NC-ND 4.0 

SFX: 

Jumping -  043_Zorrosaltando-004.wav by aabbccddee123 -- https://freesound.org/s/469945/ -- License: Creative Commons 0 

Ambulance - WAMbulance.mp3 by oysterqueen -- https://freesound.org/s/582985/ -- License: Creative Commons 0 

Gun - 8bit_gun_reload_1.wav by Soundholder -- https://freesound.org/s/425334/ -- License: Attribution 3.0 

Defibrillator - defibrillator.wav by reg7783 -- https://freesound.org/s/321800/ -- License: Creative Commons 0 

Git: GDD:https://github.com/mapemc/Dig-Deeper

GDD: https://docs.google.com/document/d/1-cJUgjj2GmSaMX-RNWT7HgFrS7JlxExDQ5bVS3O2084/...

Updated 3 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsStephKoala, Nat MT, YulianaVidal, zombiamedias
GenreAdventure, Platformer
Made withUnity
TagsCasual

Comments

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Esta interesante y tiene un ambiente oscuro, quizas ponerle checkpoints  

El juego estuvo muy divertido, me gusta la parte donde hay trampas para la caída. Sería bueno implementar daño de los enemigos. Felicitaciones les quedo muy bonito y divertido

Me gusta como se ve el juego. Los enemigos deberían ser capaces de infligir daño al jugador.

El juego esta muy lindo, los escenarios tambien, pero al momento de caer, no se tiene una buena vista de lo que hay abajo, eso me resulta frustrante jaja, y el tiempo no da tiempo de pararse a mirar los escenarios, me gusta la musica y el estilo es consistente

El diseño de nivel y la composición de los sonidos son elementos a resaltar del juego, los felicito.

muy buen juego, es bastante divertido y entretenedor.

:)

muy buen juego me encantaron los soniditos y la dificultad, eso repetí como 20 veces la partida ya era un reto personal jajaja, al final me ocurrió un bug que se me queda la pantalla en azul cuando llegue a la puerta y no se si sea así pero los enemigos no me hacen daño de resto muy GOD es re adictivo ajjaja.

(+1)

Hola,

Respondo por la parte del sonido que me correspondió, muchas gracias, lo aprecio. La idea sería más adelante componer más efectos y de hecho, tienen un mensaje si se les presta mucho la atención.

Gracias por el comentario.